Out of the Dungeon

You've just defeated the boss and are trying to escape a collapsing dungeon with as much loot as your hirelings can carry. Protect them from waves of monsters as you escape a collapsing dungeon!

Prototype testing out how an "Into the Breach" style gameplay would work if every level was a train level, and there were multiple trains.

Technical lessons

  • experimented with using ScriptableObjects in order to make abilities
    • very modular, and being in-editor means that it could be easy for designers to create new effects
  • UI feedback using overlays and mouse-over events on details worked out well, but there are a number of edge cases which would need to be addressed for a more polished UI


Design lessons

  • hirelings as units
    • being able to move hirelings using your push/pull abilities opens up some interesting possibilities to get them to safety, but is also a bit vague on what happens if they leave the path
    • there are some interesting risk/reward moments where having to move in front of a hireling in order to make a good plays leads to slowing them down, and therefore having to survive more turns until they escape
  • character abilities
    • I generally tried to give characters more abilities and more powerful abilities than to what is similar with Into the Breach, I think in some ways it makes the game much easier/simpler, but they are kinda fun
    • map design feels a bit limited by the premise, but may have to try out other maps in the future
    • games do seem a bit long right now, and needs some balancing work - most runs either end up being trivial, or spiraling totally out of control in a single turn


Source code on Github

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