Out of the Dungeon
Out of the Dungeon
You've just defeated the boss and are trying to escape a collapsing dungeon with as much loot as your hirelings can carry. Protect them from waves of monsters as you escape a collapsing dungeon!
Prototype testing out how an "Into the Breach" style gameplay would work if every level was a train level, and there were multiple trains.
Technical lessons
- experimented with using ScriptableObjects in order to make abilities
- very modular, and being in-editor means that it could be easy for designers to create new effects
- UI feedback using overlays and mouse-over events on details worked out well, but there are a number of edge cases which would need to be addressed for a more polished UI
Design lessons
- hirelings as units
- being able to move hirelings using your push/pull abilities opens up some interesting possibilities to get them to safety, but is also a bit vague on what happens if they leave the path
- there are some interesting risk/reward moments where having to move in front of a hireling in order to make a good plays leads to slowing them down, and therefore having to survive more turns until they escape
- character abilities
- I generally tried to give characters more abilities and more powerful abilities than to what is similar with Into the Breach, I think in some ways it makes the game much easier/simpler, but they are kinda fun
- map design feels a bit limited by the premise, but may have to try out other maps in the future
- games do seem a bit long right now, and needs some balancing work - most runs either end up being trivial, or spiraling totally out of control in a single turn
Source code on Github
Status | Prototype |
Platforms | HTML5 |
Author | CodyEthanJordan |
Genre | Strategy |
Made with | Unity |
Tags | Fantasy, Tactical, Turn-based |
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